![]() ![]() #Godot vs unity code#And Blender has the same constraints - open source code can't integrate proprietary SDKs. Blender has way more funding and Blender also has a legal entity representing their interests, something that Godot doesn't have and it appears also won't have in the future, which in of itself could be taken as a red flag, however. And the comparison with Blender is an ill fit. ("For profit") companies that do not have a product which on its own generates revenue, tend to either disappear because none lends them any more money, or monetize their product heavily once they have a large enough, dependent userbase (because that's why their investors did lend them that money in the first place).Ĭlick to expand.Have you read a recent blog post concerning export to consoles? Honestly I'd be way less inclined to put all my cards on them vs Unity, knowing that. makes money via donations,downloaded over 14 million times.Īlso is this the wrong Godot or are they also a company of type "For Profit"?! So that naturally results in pressure to succeed and also don't disappoint by breaking delivery time promises (-> deadlines) so people do not cancel the subscriptions. It's officially donations but you pay regularly and that's a major part of what they live off. The Blender Institute surely has some parallels with regular companies.īy the way, Blender has a sort of membership program. ![]() ![]() Click to expand.Yeah that makes more sense and I'd tend to believe that many pure FOSS projects tend towards such structures once it's not purely the hobby of some few people anymore. ![]()
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