![]() ![]() It’s twee, in a weird way, but it’s convoluted and the control mechanism involves you shooting at the screen and waiting for the two gents you’re controlling to move in that direction to the point you shot at. Birds attack you! SHOOT THE BIRDS! A stuffed animal attacks you! SHOOT THE ANIMALS! Piranhas attack you! SHOOT THE PIRANHAS! It’s not that it’s not FUN, or INTERESTING, it’s just that… it’s really just a way of throwing in a million shooting gallery stages at once without any ACTUAL context other than shooting things because they already have a stage with it in. There was a story bit to it but to be honest, I really couldn’t care less about it. There’s an RPG-lite mode where the two main characters, Dr Dan and Dr Don, traverse Point Blank island (which is shaped like a gun because OF COURSE IT IS) in a quest to… I dunno. Now, here’s where the home console version kicks in somewhat. Yes, it’s OK for practice (even though you HAVE practice options), but in the grand scheme of things, you achieve nothing. In the gaming sense, it’s almost cheating. OK, I’m taking that slightly out of context but you understand what I mean. I’m going to flip this table because apparently there’s no consequence to it. It’s totally unsatisfying to realise that even if you fail, you can still win. Making your game instantly beatable without even trying is just a waste of time. Not that this is a good thing, you understand. The good thing is you can essentially set the game to include infinite continues so you can pass through the game pretty easily. Without the gun, you’re kinda left to wallow a bit. The controls are perfectly responsive and pretty damn accurate so basically having it with the gun is going to increase your enjoyment tenfold, Penfold. It is a game DESIGNED around the use of it. But there are a couple more reasons as to why if you just give me a little bit of patience and get out of my face. THIS is why I’m only classing it as a Sorta… game as opposed to a good one. Unfortunately, I never actually bought it and instead had to play this game using the D-pad. Now, Back in the day, I remember actually renting out the game WITH the gun peripheral because that was the way to way it. You basically got a ton of targets and bottles and piranha to try and eviscerate. ![]() You don’t have to use an external pedal to hide from enemies (seriously, what was THAT about?). It’s not got hordes of enemies screaming bullets at you everywhere you turn. Time Crisis and Point Blank were ported (and a few other produced to use their GunCon because of course you’d bleed that thing dry if you could…) and in this instance, we’re treated to a cornucopia of shooting gallery style funfair games. If you know Namco at all, they produced a lot of gun games, including the Time Crisis series, particularly for the arcades. It was pretty much an exact port as far as I could tell. You know the stuff.īack in 1994, Namco released the original Point Blank into the arcades (called Gun Bullet in Japan) and after three years, it was ported to the PS1 in fine form. Step forward Namco and the Point Blank series: gun games from the arcade era of gaming ported to the PS1 with the added bonus of using the GunCon or any other gun peripheral that was compatible and all that gubbins. #Point blank game how toI just knew how to play the damn thing cos my friends had the Mega Drive version of it. And I didn’t even fucking well like that game. Look, the table tennis table was usually hogged by the older kids. I was top scorer on the arcade Golden Axe on my school residential for all of a day. You got no satisfaction out of it other than being one of those high score people at the end of the day because you knew that you’d only have it there by the end of the day when they turned the power off and EVERYTHING RESETS ITSELF. See, arcade games didn’t have achievements or accomplishments. The graphics were shoddier, the sound was weaker and the basic game felt like a lacklustre attempt at recreating the arcade experience… only with the same scoring system. You look back to old-school arcade conversions of things like Golden Axe and Altered Beast and basically, they were not very good. If anything, we were given a glimpse into how good arcade conversions could be and the graphical prowess of this new era of games. I don’t know about you, but I felt as though the Playstation managed to do something pretty special for the gaming community. ![]()
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